Polearm Master also allows you make an Opportunity Attack anytime a creature comes within your reach. Despite this, there will be times where you get Opportunity Attacks, and then you can boost around the battlefield. Here’s when things get saucy. Now we can stop people with our Lance+Sentinel at 10ft range thanks to the OA provided by Polearm Master while also doing acceptable damage at 5ft range … Other than Polearm Master and Sentinel, you don’t have many options to get better Opportunity Attacks. A second sen- tence has been added to the first benefit: “This attack uses the same ability modifier as the primary attack.” Both instances of “or quarterstaff” have been changed to “quarterstaff, or spear.” Sentinel (p. 169). Chill touch 5e. Remember you can use bonus actions between attacks. You master more of the magic of elemental air and water. Magic Stones: For the ranged valor bard, this allows you to use Charisma with a sling. That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. The features of the subclass mirror the best elements of Polearm Master and Sentinel, without becoming redundant, particularly because in the late-game, the Knight can take a reaction every turn to potentially make an attack, as opposed to once every round. The feats Polearm Master and Sentinel go great with this build allowing the monk to be in the right place at the right time with their Shadow Step feature from the Way of Shadow. Even if you don't want to use a polearm with reach, a quarterstaff or spear (spear was added in errata in 2018) with a shield works great. Dual wielding allows us to fulfill this requirement. Resilient … I was looking into possibilities on how to combine these still and might have found a solution. Polearm Master also allows you make an Opportunity Attack anytime a creature comes within your reach. Polearm Master Sentinel War Caster. Sharpshooter PHB: Paladins are terrible at ranged combat. Sentinel - Pairs well with Polearm master and the Oath of Vengeance relentless avenger ability. This attack uses the same ability modifier as the primary attack. With Sentinel, any creature you hit with an opportunity attack has its speed drop to 0 for the rest of its turn. Polearm Master (PM) adds a [W] reaction attack and a 1d4 bonus action attack. The text “within 5 feet of you” has been removed from the second benefit. You gain the following benefits: When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. Polearm Master allows you to use a Bonus Action to attack with the opposite end of the weapon, dealing an additional d4. When the sentinel lands an opportunity attack in a polearm’s 10-foot reach, the creature’s speed becomes 0. The damage die is a d4 (add attribute modifiers as normal) and deals bludgeoning damage. Thoughts? Polearm Master (2) EDITED: Action Surge – Starting at 2nd level, you can push yourself beyond your normal limits for a moment. Powerful Build: Doubling your carrying capacity will certainly come up a fair few times in the length of a campaign. • Creatures within your reach provoke opportunity attacks even if they took the Disengage action. With the Echo Knights echos, do they get the benefits of Sentinel and Polearm master?Sentinel WOULD function, as you are still the source of the opp attack. The reaction option also makes things like Fighting Style: Protection redundant. You also learn warding wind and water breathing, each of which you can cast once without expending a spell slot. @longhornxtreme @mikemearlsIs there any errata dealing with polearm master + sentinel feats? Polearm Master+Sentinel is a known fantastic combo, but you can't do it with Lance...unless you're also wielding one of the specified weapons in the Polearm Master feat. Post are full of merit for the Polearm Master/Sentinel combo or are really anxious to compare Polearm Master to Great Weapon Master as if they are exclusive, but why not use both? Polearm master does NOT say that the triggering event has to be entering the reach of the polearm and no where in opportunity attacks does it say that you have to use the reach of the weapon triggering the attack as the weapon you attack with. This attack uses the same ability modifier as the primary weapon. Polearm Master (p. 168). Sneaky: Free proficiency in one of the most important skills in the game is super good. Of these feats a few stand out for me. Polearm Master. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. Which then let’s them take polearm master + sentinel or simply +2 Con. I've heard a lot of good things about combining sentinel with polearm master to keep opponents under lock down, but my concern is that sentinel will become redundant at level 7 when vengeance paladin's get the relentless avenger feature, which lets me move up half my speed when I get an opportunity attack. It’s a huge feat cost for a build that seems cooler in theory than it is in practice, IMO. Sentinel PHB: Combines very well with Polearm Master, but I wouldn't take it unless I already had Polearm Master. If you are looking to get the most out of your defender character then this may be the video for you! 1. More ways to get opportunity attacks actively discourages enemies from charging past you to reach your allies. But since then, we now have spells like booming blade (SCAG, p. 142): Vengeance paladins may want to have this. Lucky. Polearm Master PHB: Absolutely fantastic for Defenders. Here’s when things get saucy. A: No - polearm master applies only if you use the weapons it lists to make the attack. Tavern Brawler (p. 170). Combined with Sentinel you can easily trap enemies within your reach. Surprise Attack: An extra 2d6 on surprised creatures is great. You don’t need to build for this, but it’s such a good ability that it’s worth the feat slot. Soul of Vengeance . RELATED: Dungeons And Dragons: 10 Abilities From 4th Edition That Are Sorely Missed Reply. June 10, 2020. ! Read below, or download as a PDF. Even without Polearm Master, Sentinel is a very strong feat on its own. That combined with hastes doubling of my speed basically means, as a … Polearm Master allows you to use a Bonus Action to attack with the opposite end of the weapon, dealing an additional d4. With Polearm Master, you gain an increased opportunity attack range. The Morningstar feat looks to me like good place for the war pick to me as well. It can eat up your bonus actions though, so it takes a bit of juggling. Also found a few where some people tried to combine Polearm Master and Eldritch Blast (Repelling Blast), but as it was stated the Opportunity Attack granted by PM has to be with a weapon the feat uses. Another question on this very topic: Which is likely to provide more chances to opportunity attack, Polearm Master or Sentinel (with War Caster)? Source: Player’s Handbook. Polearm Master: When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. For instance, if you have 3 magic stones and multi-attack. War Caster - If you’re going to be running a lot of concentration spells, super key. This stops any movement they may have been taking. — Jeremy Crawford (@JeremyECrawford) November 8, 2015 @longhornxtremeThanks for the reply.Just seems like those two feats combined is “broken” and very OP. One of the benefits of the Polearm Master feat (PHB, p. 168) is: While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach. #dnd There's no errata dealing with the interaction of those feats. Bringing Strength up to 18 makes a lot of sense for getting more value out of it when we eventually pick it up at 8th or 12th level. Being able to teleport to any ally in a dark dungeon to heal them with Lay On Hands or a cure wounds spell can quickly turn the tide of battle. Polearm Master and Sentinel creates a combination of feats able to frustrate monsters and dungeon masters alike. Great Weapon Master (GWM) gives you +10 damage for -5 … And if it were not for the next feat on my list, I would’ve put Sentinel at the top. Especially for Assassin Rogues. You regain the ability to cast those two spells in this way when you finish a long rest. At this point we could have taken Polearm Master, Sentinel, and Great Weapon Master feats, but the benefits of Great Weapon Master are a bonus attack under limited cirmstances and a bonus to damage at a heavy attack penalty. Feat 1 – Polearm Master; Feat 2 – Sentinel; Maneuvers – Precision Attack, Riposte, Trip Attack. Sentinel You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits: • Whenever you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn. 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