Whenever this +5 quarterstaff lands a hit, it deals additional 2d6 force damage. Whenever this +2 heavy mace lands a critical hit, the target needs to succeed at a Fortitude saving throw (DC 17) or become stunned for 1d4 rounds. chevron_left. I would love to see a table with damage, crit, weight, etc... Clicking on NPCs brings you to Pillars of Eternity 2 NPCs page instead. Benefit: With a light weapon, elven curve blade, estoc or rapier, made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. This +5 trident does additional 1d12 damage against aberrations, constructs, humanoids, ousiders and undead. This +2 large greatclub appears surprisingly light in your hand. Critical modifier of this weapon is increased by 1. Bleeding creatures take the bleed damage at the start of their turns. This +3 corrosive agile rapier grants its wielder acid resistance 20 and the ability to cast spit venom spell once per day. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. Attacks with it deal additional 1d6 lightning damage. Increases weapon's critical multiplier by one. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. This +5 scythe cures its wielder 1d4 HP each time sit successfully hits a living creature. This +5 holy axiomatic longsword grants its wielder the ability to cast searing light spell as a 10th level cleric at will. This +5 undead bane dagger grants its wielder a +2 bonus to death effect's DCs and saving throws against them, and deals additional 1d6 positive energy damage. Mods. Let us tell you where you can find your companions. Unique DLs-- Total DLs-- Total views. It deals an extra 2d6 points of damage against all creatures of lawful alignment. Poison deals 1d2 Wisdom damage and dazed a target for 1 round. No. It makes the weapon law-aligned and thus bypass the corresponding damage reduction. All light weapons, rapiers, whips, and spiked chains are listed as finessable in the feat. For Strength monks you are limited to what you can dump. Whenever the wielder of this +5 heavy mace successfully hits a new target for the first time, it grants them a stacking +1 bonus to AC, attack rolls, and all saving throws until the end of the battle. You will need it. This +1 frost spear grants its wielder a +1 shield bonus to AC, and deals additional 1d3 cold damage. This +5 flaming greatsword deals additional 2d6 divine damage on hit. Whenever the wielder of this +5 composite longbow uses it to attack an enemy, Mirror Bow also shoots a reflection arrow at the same target. This +3 heavy mace deals 2d6 damage and grants its wielder the continuous effect of freedom of movement spell. Leaving the Womb of Lamashtu. Greater necrotic weapons are a bane to all living things and deals 2d8 points of negative energy damage on a successful hit. When you have a touch spell charged, the weapon's enhancement bonus is +2 better than its actual bonus. This +4 flaming aberration bane quarterstaff grants its wielder a +3 morale bonus on Persuasion skill checks when used to intimidate, and the ability to cast remove paralysis spell once per day. They are also immune to crits, sneak-attack damage, and mind-affecting spells, and they automatically hit anything in their space. It also grants its wielder the ability to cast invisibility spell at will. $5.99. This +1 greatsword grants its wielder a +4 bonus on all saving throws against poison, and deals an additional 1d8 damage against vermin. While others may call them charlatans and burglars, e… Google+. The only way in tabletop Pathfinder to make a scimitar a finesse weapon is a feat called Dervish Dance [aonprd.com] which, to my knowledge, is not in this video game. This +2 corrosive light crossbow deals an extra 1d6 points of acid damage on a successful hit and has critical hit multiplier x3. Whenever the wielder unequip this weapon, it cast finger of death on them. Whenever this +5 spear lands a hit, its target has to succeed on a Fortitude saving throw (DC27), or become poisoned with a poison that deals 1d3 damage to Constitution, Strength and Dexterity per round, and affected by acid that deals 2d12 damage per round. For Pathfinder: Kingmaker on the PC, Kingdom Management Guide by kimagure. Twitter. This +4 Kukri deals additional 2 damage to helpless targets. This +5 heavy crossbow deals 2d10 damage on hit. Necrotic weapons a bane to all living things and deal 1d6 points of negative energy damage on a successful hit. This +5 sickle grants its wielder a shambling mound's ability to grab their foes. Facebook. This +5 greatclub deals additional 2d6 negative energy damage on a hit, and has a chance to cast vampiric touch on a critical hit. This +2 corrosive heavy mace allows its wearer to throw an acid bomb three times per day. This weapon ignores all damage reduction and immunities. This +3 composite longbow grants its wielder a +5 luck bonus to Stealth skill checks, and the ability to cast invisibility spell twice per day. Owner of this item gets +2 enhancement bonus to attack with touch spells. pathfinder: kingmaker arcane bond vs familiar Uncategorized December 5, 2020 0 Comment Pathfinder: Kingmaker - Beginners Guide. These effects do not stack. Its size penalty for Medium creatures is reduced to -2. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. This +4 dagger grants its wielder a +5 bonus to Stealth skill checks and increases sneak attack damage with any weapon by 1d6 damage. Add a tag $7.99. This +2 flaming spear grants its wielder the ability to cast searing light spell twice per day. This +2 kama grants its wielder a +2 dodge bonus to AC. Whenever this +5 holy scimitar lands a hit on a target that is not good, it deals additional 2d6 fire damage. This weapon is a +2 adamantine furious longsword. This +3 quarterstaff grants its wielder the ability to cast waves of fatigue spell three times per day, and ray of enfeeblement spell at will. This +5 fauchard grants its wielder continuous effect of freedom of movement spell, immunity to trip and bull rush combat maneuvers, and a +5 enhancement bonus to CMB. (This benefit is not cumulative with similar effects, such as a Haste spell.). Whenever this +4 feybane starknife lands a hit, it has a chance to entangle the target. Weapon Finesse (Combat) - Pathfinder_OGC. This +4 unholy mace grants its wielder the ability to cast slay living spell once per day. When hit by an enemy of the Fey subtype, Frighten your enemy for 1d4 rounds. This +1 light hammer has a 19-20/x3 critical range. Wood Hardness List, Walnut Janka Hardness, Musical Instrument Giveaways And Contests, Paneer Croissant Mio Amore, Facebook Interview Response Time, Miniature Train Museum Near Me, Big Data Use Cases In Scientific Research, Black Cherry Tree Images, " /> , Walnut Janka Hardness, Musical Instrument Giveaways And Contests, Paneer Croissant Mio Amore This +5 quarterstaff deals force damage. Skip to content. Pathfinder: Kingmaker is an isometric role-playing game developed by Russian studio Owlcat Games and published by Deep Silver, based on Paizo Publishing's Pathfinder franchise. It deals an extra 2d6 points of damage against all creatures of good alignment. Kingmaker weapons (raw data) a guest . It worked on scimitars in 3.0 or 3.5 DnD, but that is not the case in Pathfinder. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. chevron_right. Weapons - Pathfinder Kingmaker. Whenever this +4 light mace deals sneak attack damage, it's increased by 1d6. This +4 ghost touch magical beast bane elven curve blade grants its wielder a +2 luck bonus to attack rolls. This +3 shock light repeating crossbow grants its wielder a +2 luck bonus to Initiative, and the ablilty to cast summon medium air elemental spell once per day. This +5 fey bane shortbow grants its wielder a +4 bonus on all saving throws against the abilities of fey. Whenever it lands a hit, it has a chance to blind target for 1d3 rounds (DC24). This +1 dagger grants its wielder a +4 insight bonus to Initiative rolls and +1 dodge bonus to AC. A successful Will DC 14 save negates this. Whenever the wielder of this +3 longspear becomes affected by bardic performance, its enhancement bonus increases to +3, and it grants its wielder a +2 dodge bonus to AC. Bleed will continue until the target receives magic healing or leaves combat. 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